Andrew - I cannot overstate how valuable these detailed workflow demos are for those of using the same or similar tools with an interest in ambient production. The clarity and detail you reflect just make learning this stuff so much faster and easier. Cheers
Thank you Andrew for taking the time to write your posts and share your creative process. I always get excited when I see you have written a new piece of music.
Update: A big 'Eureka' moment for me coming out of this presentation. Background: I've been scratching my head for some time now wondering why it is that anytime I've tried to record audio direct into an app, like either Samplr or Borderlands, the overall sound quality has always seemed kind of lame compared to what you, Andrew, were demoing anytime you used these in the past. Sometimes, particularly for quieter sources, I've seen almost no waveform visible in the display area in Samplr. "What am I doing wrong?" I kept asking myself - to the point that was actually undermining any sense of contentment I had with using the apps. But then fast forward to this Studio Diary entry and the comment you made about sample preparation being everything, and especially mentioning the dead-simple step of using the Normalize tool from within Audioshare - and presto! - all my frustrations about volume and headroom and detail instantly resolved. I know people a lot smarter than me when it comes to audio engineering would just probably know this already, but it was a new learning for me. And now, happily enough, my own experiments loading different sources into Samplr and Borderlands are proving to sound a TON better! I don't know why the apps themselves don't enable normalization, but then again, now that I know the trick for dealing with it, I don't care anyway! Thanks again Andrew
Andrew - I cannot overstate how valuable these detailed workflow demos are for those of using the same or similar tools with an interest in ambient production. The clarity and detail you reflect just make learning this stuff so much faster and easier. Cheers
Thanks Frank. So glad to hear this! Hope you are doing well.
Thank you Andrew for taking the time to write your posts and share your creative process. I always get excited when I see you have written a new piece of music.
Thanks so much! I’m really glad to hear that and appreciate the support.
Nice workflow. Thank's for the inspiration.
My pleasure! Thanks for reading.
Update: A big 'Eureka' moment for me coming out of this presentation. Background: I've been scratching my head for some time now wondering why it is that anytime I've tried to record audio direct into an app, like either Samplr or Borderlands, the overall sound quality has always seemed kind of lame compared to what you, Andrew, were demoing anytime you used these in the past. Sometimes, particularly for quieter sources, I've seen almost no waveform visible in the display area in Samplr. "What am I doing wrong?" I kept asking myself - to the point that was actually undermining any sense of contentment I had with using the apps. But then fast forward to this Studio Diary entry and the comment you made about sample preparation being everything, and especially mentioning the dead-simple step of using the Normalize tool from within Audioshare - and presto! - all my frustrations about volume and headroom and detail instantly resolved. I know people a lot smarter than me when it comes to audio engineering would just probably know this already, but it was a new learning for me. And now, happily enough, my own experiments loading different sources into Samplr and Borderlands are proving to sound a TON better! I don't know why the apps themselves don't enable normalization, but then again, now that I know the trick for dealing with it, I don't care anyway! Thanks again Andrew